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Showing posts from September, 2015

My first iOS app!

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WWDC When I went to WWDC for the first time a couple months ago, I was inspired by all the cool demos, people, labs, and apps (shoutout to Shadowmatic!) to start developing for iOS. I had already started to teach myself Swift through the Stanford course on iTunes U, but during WWDC, I decided to just dive in and build a game.  One of my favorite games is Dots and Boxes: I played it obsessively with friends on the whiteboard everyday in middle school, and even created an AI to play the game in high school. Naturally, I wanted to make a Dots and Boxes app. After half an hour of StackOverflow and Ray Wenderlich, I  got two dots on the screen and a line connecting them appeared when I tapped. It was exciting! By the end of WWDC, I had cobbled together a basic game called Tessature that was a variation on Dots and Boxes.  My 0th app, Tessature  After WWDC, I continued to work on Tessature. I hit a lot of obstacles: t he overall structure of the project was disorganized and growing w